The computer graphics process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions.
The superimposition of a computer-generated image on the real world, thus generating a composite output. Augmented reality is a defining feature of the virtual influencer industry.
Sometimes called a "morph target", blend shapes can deform to achieve numerous pre-defined or custom shapes in 3D animation. These shaping methods are commonly used in facial rigs to alter the expression or 'mood' of a virtual influencer.
A branch of synthetic media in which a person in an existing image or video is replaced with someone else's likeness using artificial neural networks.
Sexual attraction to digital, virtual sexual experiences that do not depend on a human partner, such as relations with a robot, avatar, or virtual influencer.
Sometimes called "Digital Twin," a digital double is a direct recreation of a real human being. Digital doubles can be built from scratch, captured via photogrammetry, or even captured via phone selfie camera.
Also called a "fembot", a science fiction term used to describe a robot or android in female form.
A performance in which a virtual avatar's likeness is projected onto a stage in the form of three-dimensional images, synced to pre-recorded music. Not to be confused with a virtual concert.
Also known as "motion capture", is the process or technique of recording patterns of movement digitally, especially the recording of a human's movements for the purpose of animating a digital character in a movie, video game, or virtual influencer storyline.
One-sided relationships, where one person extends emotional energy, interest and time, and the other party, the persona, is completely unaware of the other's existence. Parasocial relationships are most common with celebrities, organizations (such as sports teams) or television stars.
The science of making measurements from photographs. When applied to humans, the output is a 3D model and perfect digital double of the human subject.
The selective altering of media using simple photo or video editing softwares. Memes are a widely popular example of shallowfaked media.
The technique of telling a single story or story experience across multiple platforms and formats using current digital technologies.
A virtual influencer who primarily shares their life on YouTube. Some VTubers are motion captured and rendered in real time by a human actor, while others are animated using a more traditional VFX pipeline. The vast majority of VTubers are anime characters who livestream.
A performance in which a virtual avatar's likeness is projected onto a virtual stage within virtual reality, synced to pre-recorded music. Not to be confused with a hologram concert.
A virtual influencer is a digital character created in computer graphics software, then given a personality defined by a first-person view of the world, and made accessible on media platforms for the sake of influence.
Virtual Influencer Marketing is a type of digital marketing that focuses on using virtual influencers and characters to spread your brand's message to the masses. Virtual Influencer Marketing leverages storytelling and new media to create immersive media experiences that resonate deeply with a target demographic.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
A singing voice synthesizer software developed by YAMAHA. Vocaloid is also used to describe any character born from this software, such as Hatsune Miku.